Skull Knight Vs The Emperor, (Berserk Vs Baldur's Gate): Featuring JohnTM

 

Introductions

Once legendary heroes, these warriors now serve a different purpose using their new forms to take on the horrid groups following the will of evil that threaten this world.


Skull Knight, Foe of The Inhumans


And The Emperor, The Fallen Founder of Baldur’s Gate




Before We Begin…

There will be Baldur’s Gate 3 spoilers. In fact, The Emperor is a Spoiler. Baldur’s Gate is a canon piece of DND media and thus this will be using scaling from other parts of the verse where applicable. Skull Knight has some abilities that are somewhat speculative due to his vague nature as a character, therefore certain things may or may not be included based on evidence. This will also be assuming the presence of a full moon to Skull Knight’s advantage. 


Background

Skull Knight


  • Name: Gaiseric

  • Age: ~1000

  • Height: ~200cm

  • Helped Griffith defeat the Wall of Flesh and bring the world into hard mode

  • Gay-seric? get it (haha)



The Emperor


  • Name: Balduran

  • Age: ~450

  • Height: ~180cm

  • Achievement Get: Mind Blown

  • Master Gaslighter

  • Balduran was first mentioned in 1968

  • Is actually a terrible person

  • Retconned to have been an Elf cause otherwise he’d be very dead

Intelligence / Experience / Skill

Skull Knight

Skull Knight is one of the greatest fighters in Berserk, being quick to pick up on any situation and quickly respond due to his nearly 1000 years of experience fighting inhumans. He has never been hit once on screen, usually deflecting barrages of attacks from multiple angles, even parkouring and doing flips while on horseback and blocking his own attack that was deflected at him through a portal. Has been stated to fight better than Nosferatu Zodd, a monster who has roamed battlefields for centuries seeking out strong opponents. Zodd is also comparable to Guts in combat skill, Guts being someone who has trained in combat since birth, taking down adults even as a child and later using this experience to fight against hellish monsters despite being born a normal human. Guts has also shown several impressive feats while badly injured, like winning against someone with no gaps in their armour while using a dull sword or taking down 100 men at once. 


The Emperor

The Emperor is incomprehensibly smart, as a Mind Flayer he has decently higher intelligence than Beholders who are “considered so intelligent, it is compared to paranoia- for it is said that they have calculated the chances of any event, no matter how unlikely, and prepared an adequate plan for such a thing” and Illithid intelligence works on a scale beyond that of humans. He mentally dominated the Netherbrain which was capable of “calculating every possible move at once”  and predicted exactly how the events of the game would play out, setting them in motion before the game started. The Netherbrain was also capable of outsmarting 3 separate gods who embodied entire concepts and would have near-absolute understandings of their domains, (death, murder, and tyranny) all 3 of which were related to the Netherbain's plan. The Emperor would have assimilated the Netherbrain's knowledge as well as the knowledge of 1000s of others upon the certain endings of the game and past Mind Flayer colonies have been capable of creating technology that can overwrite Multiverses. 


Since The Emperor is obscenely smart, his spellcasting skill as an Intelligence caster is superb. He defeated Ansur, an Adult Gold Dragon that had attacked him in his sleep and who is far stronger than he was a fresh Mind Flayer, as well as holding up while outnumbered by Orpheus’s highly trained Githyanki Monks. He is comparable to the various companions in BG3 who were consistently punching above their weight class against characters like the immortal Ketheric Thorm, a legendary commander that was only previously defeated while vastly outnumbered and now possessed the power of The Death God Myrkul.


Equipment / Weapons

Skull Knight

Berserker Armor

Skull Knight’s spirit takes the form of a skeletal armour. Due to the words of Hanarr regarding Skull Knight’s current state, the armour we see him wear is likely another Berserker Armor or something similar. The armour removes the user’s ability to feel pain and fear, allowing them to fight completely unhindered at the cost of the user’s body. As the user is wounded, the armour bites into their body and forces their flesh and bone back together. It is said that the user of the Berserker armour can continue fighting until every bone in their body is broken and every drop of blood has been spilled, this likely wouldn't be a problem for Skull Knight due to him likely lacking a traditional organic body. The Berserker armour blocks out thought projections from entering the mind of its user, and during full moons can block out Schierke from reaching Guts’ mind, Schierke was able to do this despite the armour’s previous telepathy resistance. 


Talisman

The Berserker Armor has a talisman built into it, this talisman blocks the effects of curses on the body like the brand of sacrifice that attracts evil spirits. 


Sword of Actuation

A thorny sword Skull Knight carries into battle to fight the inhuman. When sticking it into his mouth, the sword takes on a red glow with several facial features spread throughout it like a Behelit. The main ability of the sword is to cleave through space itself (cutting at space would inherently be durability negation. He has also tried to use this ability offensively but it was against Griffith who used his own spatial manip to redirect it and make it hit Ganishka instead) and create portals to other dimensions, namely the Vortex of Souls. These portals will suck anyone near them up and leave them stranded within these worlds. The sword has also been seen delivering wounds to astral spirits. Although wounds to one’s astral self doesn't stop the process of healing completely, these wounds will always reopen unless the astral body is also healed. 


Horse

Skull Knight is always seen riding an armoured horse into battle. This horse has supernatural abilities like running up walls and seemingly disappearing. 


Shield

He has a shield and it does shield things.


The Emperor

The Emperor’s Gear

The Emperor has a set of armour that makes him immune to being frightened as well as a sword that targets shapeshifters


Baldurans Gear

When he was Balduran, He carried a powerful Greatsword designed to annihilate large foes and allow him to grow far larger, He also wore a helmet that passively healed him as well as protecting him from critical hits and stuns


The Netherstones
These stones allow The Emperor to cast “Karsus’ Compulsion” a 9th-level Spell allowing him to mentally dominate the Nether Brain.  An Elder Brain would be immune to spells like mind flayer domination, however was affected by the Netherstones’ power. However, The Nether Brain evolved becoming resistant to the effects of the stones and only upon a mind flayer casting Karsus’ Compulsion could be Dominated. In addition, the spell can create a portal into their mind and allow the Emperor to physically break several layers of mental domination resistance and force them to submit to his domination


The Astral Prism

An artifact The Emperor stole from Vlaakith. It contains a pocket dimension the Emperor can freely travel to and from as well as create a portal to/from. While in the dimension The Emperor is free from attack but has limited options for how he can interact with the outside world. His Telepathy is fully functioning, and far more excitingly he can cause the Prism to explode and fucking annihilate anyone in its blast radius.


Powers / Abilities

Skull Knight

Immortality

As the original struggler before Guts, Skull Knight exists as a spirit on the border between life and death fueled only by his own wrath against the Godhand. This thirst for vengeance has allowed him to seemingly roam the earth for thousands of years. Is also able to eat Behelits, cursed objects that act as totems to converge the mortal world and astral world. 


Causality Awareness

Often delivers strange prophecies regarding events within the future, also showing knowledge of events within the past and future that he should have no way of knowing. Knows where causality will converge and locations where the Godhand will appear. 


Acausality

As a survivor of an Eclipse, Skull Knight should exist within the interstice between worlds much like Guts, existing outside of the traditional flow of causality and logic of the world. He can also oppose the Godhand themselves despite their passive aura that causes those around them to obey their commands and can even induce fear and madness. The astral world also runs on a different flow of time to the physical world. 


Supernatural Aura

Astral beings in Berserk, especially apostles, give off a strange feeling that makes their inhuman nature known to those around them. Without knowing his location, Guts felt Skull Knight’s presence and described it as similar to Zodd’s. Without even seeing him, Guts started sweating and felt like he'd die if he even moved. 


Controlled Berserker State

As the armour’s creator implies, Skull Knight once mastered the Berserker Armor, likely using it in a similar way to Guts’ controlled Berserker state. In this state, the user gains the same benefits of the Berserker Armor without losing their mind to their inner darkness. When Guts saw Skull Knight’s memories within the Berserker Armor, his POV wasn't muddled like it traditionally is in a fully Berserker State. 


The Emperor


Physiology

Since Balduran was an Elf before ceremorphosis this would give him complete immunity to any and all forms of sleep manipulation as Elves are physically incapable of sleeping. As a Mind Flayer, The Emperor has an innate resistance to Magic, allowing him to more consistently resist the effects of spells, (This doesn't mean these won’t work on him but it does mean they will be far less effective). Mind Flayers are also entirely incapable of feeling Positive emotions.


Mind Flayer Abilities

With Mind Flayer abilities The Emperor is capable of firing a charcuterie of mind blasts that can stun enemies and even heal himself, he can eat the brain of stunned or prone foes, teleport even between planes of reality, reduce all stats (STR, DEX, CON, WIS, INT, CHA) by 5 points.


Illithid Powers

Illithid Powers (full list here) allow him to do a variety of things like reduce the intelligence of foes by 1 each time he hits them, passively kill low-health enemies (Characters equal to Emp are killed at ~18%) , conjure black holes that damage and slow enemies, induce fear, transform into a displacer beast, use Pysonic Dominance which is just Counterspell but without the level restriction, and more.


Spellcasting

Through Spellcasting The Emperor can use Telekinesis to throw people and objects, fire bolts of Chain Lightning, and conjure Evard's Black Tentacles, manipulating the terrain and smothering those within. 


Telepathy

The Emperor is a capable telepath, it is the only way he can can communicate. With his telepathy, he can read thoughts, emotions and memories which he uses to manipulate and strategize. Resistances to Mental attacks are inapplicable against The Emperor’s telepathy As he could completely ignore the typical resistance Tadpole bearers had against their thoughts and memories being gone through (Shown throughout act one when he’s disguised as well as when he invades the player's minds following their conversation with Raphael). He is also capable of reading thoughts and memories in an undetectable way, as he did through Act One. If anyone attempts to search his thoughts he can respond by flash-banging their minds with gruesome images which stops any attempts.


Dream Visitor

The “Dream Visitor” is an identity the Emperor assumes to manipulate people  He composes this form from the target’s memories in order to create the most trustworthy character possible. He is also capable of summoning 4 of these visitors into the real world to fight. Each DV wields a formidable spear, possesses the ability to Mentally dominate foes and can cast the spell Command, which has the target perform a 1-word command that cannot cause harm to themselves directly.


Assimilated from Orpheus

While he would have presumably picked up a variety of Monk abilities, the main perk of assimilating Gith Jesus is insane resistance to mental attacks, The Tadpoles provide a layer of resistance against Mind Manipulation shown by their complete immunity to Mind Flayer Domination but they are still vulnerable to the Nether Brain’s domination, something the power of Orpheus is capable of resisting for weeks to months on end.


Scaling

Skull Knight

AP and Durability

Skull Knight is one of the strongest characters within Berserk, having fought the inhumans for nearly a millennia. He can easily scale above Guts who’s defeated apostles and pseudo apostles like Mozgus, a character capable of vaporizing a piece of the tidal wave of darkness with the force of 119.07 tons of TNT. He has also heavily wounded and taken down Nosferatu Zodd on multiple occasions, Zodd being someone capable of surviving the storm generated by Ganishka. The durability required for this has been estimated from around 19.895 megatons - to 10.766 gigatons of TNT. 


Speed

Skull Knight can easily blitz several characters, seemingly including a newly awakened Femto. This would easily place him above characters like Guts and Serpico who can dodge Ganishka’s lightning. Guts was also able to stab his sword into the ground before he got struck by lightning, moving at Mach 432 to do so. 


The Emperor

AP and Durability

As a High-Level caster, The Emperor would easily scale to the spell Disintegrate which can vaporize a temple, requiring a force of 500 tons of TNT. As The Emperor cannot be fought until the last battle of the game, it is fair to say he scales to the game's main cast. Throughout BG3 the companions do battle with The Chosen of the Dead Three Ketheric, Gortash and Orin. A god's Chosen is stated to have power comparable to a Demigod. Demigods are far superior to something like Phanteons, which are capable of heating the core of worlds a feat that requires energy equal to 13.74 petatons of TNT.


Speed

As an end game character, The Emperor is vastly superior to a level 7 rouge. With the Evasion ability they get at level 7, they are capable of consistently dodging lightning, which moves at speeds of nearly Mach 1300. Considering this calc for the ability Evasion dodging light comes in at the speed of light, The Emperor should be able to move at around the speed of lightning.


Summary

Skull Knight

Advantages

  • More skilled and experienced

  • Counters & resists much of The Emperor’s kit, notably mental domination

  • Spacial Cut can negate The Emperor’s durability

  • Comparable Speed



Disadvantages

  • Far weaker

  • Fairly limited options

The Emperor

Advantages

  • Stronger

  • Far Smarter

  • Greater variety of attacks

  • AOE attacks are vastly effective with the stat gap

  • Comparable Speed


Disadvantages

  • No counter to Spacial Cut

  • Many Abilities are null


By JohnTM


Verdict

Argument For The Emperor (Triple)

This is fairly clear cut, The power gap is just too large for Skull Knight to hold his own, at the low end it’s still 5x which is still enough for Emperor to take it but once you get into some higher stuff you are looking at powers of 10. Even at the lower power gap Cull the Weak (which kills enemies with equal health to Emperor at 18%) effectively reduces SK’s health significantly due to how much weaker he is. Skull Knight has admittedly very impressive mental defence under a full moon, but still nowhere near enough to counter the obsceneness of Karsus’ compulsion which physically breaks layers of mental resistance and forces submission. There also just no way The Emperor’s plethora of AOE and ranged attacks aren’t going to overwhelm Skull Knight, mental blasts, Chain lightning, or even a black hole-type attack that lowers his speed allowing him to be pounded further by his attacks. while Spacial Cutting is absolutely a way Skull Knight can deal with Balduran, he’s going to have an incredibly hard time hitting him when he can teleport around, and create the dream visitors to split Skull’s attention. The Emperor is absolutely Intelligent enough to play around spacial cut and he could even just use Telekinesis to disarm Skull Knight and neuter him of his only win condition. Ultimately The Emperor’s raw power, offensive options, and intelligence let him win in the vast majority of cases.


Argument For Skull Knight (John)

Overall I think Skull Knight should take this more often than not, although there are some scenarios where Emperor wins Skull Knight should likely pull through due to his spatial slash. While Emperor can one-shot and has AOEs, Skull Knight could likely escape by making portals to another dimension or use them to ambush Emperor, while also using stuff like Precog. Skull Knight can also use these portals to suck up stuff like range attacks and AOEs and should have a skill advantage up close and experience taking down several opponents at once. His skill + Precog and space cut should let him win if he gets within range, which is possible if Skull Knight sneaks him the same way he did with Griffith. A ton of Emperor's haxes, mainly the mental ones, wouldn't work due to the Berserker armour having layered resistance to telepathy. Overall, Skull Knight's general skill, resistance, and versatility with the sword of actuation should let him clutch a win 


Votes

Due to the collaborative nature of this blog, several 3rd parties read up to this point and were asked to vote on who they thought won. If you would be interested in voting on a future blog feel free to reach out.


The Emperor (6)

Triple, H, Bla5t3r, Skrrt, Gekuul, Jolley


Skull Knight (1)

John

The Winner Is The Emperor 

“Judge all things in life but not in business, for morals and ethics do not balance the scales when the deal must be weighed up”


Huge thanks to John and The voters for helping this come to fruition 




Zurg VS Garmadon (Pixar VS Ninjago): Tyrannical Toy Tyrants

By TripleCx3

Introductions

“No, I am your father.” Everyone loves Darth Vader and these plastic parodies manage to capture everything the iconic Darth Lord with a little comedy sprinkled in.


Evil Emperor Zurg, The Evil Intergalactic Conqueror of Evil


And Lord Garmadon, The Villainous Oni Master of Destruction


Before We Begin…

Both characters will be fully composited excluding media such as crossovers and Fortnite if either of them ends up in that. This does not mean Zurg is getting Kingdom Hearts scaling, that makes little sense to begin with, and Zurg isn’t even in those games.


Background

Zurg

  • Name: Zurg (Lightyear?!?!)

  • Age: Varies

  • Height: Varies (20-260cm)

  • Is Buzz’s Father except in Lightyear where he’s Buzz for some reason

  • “His realm is a rogue state, a terrorist hermit-kingdom of sorts” (who tf wrote that)

  • Evil just for the sake of it

  • Somehow incredibly threatening and not remotely threatening simultaneously 

  • His enemies must prepare to die

  • Is #1 on the Naughty List



Garmadon

  • Name: Montgomery Garmadon

  • Age: Varies, 174 or 1000’s of years

  • Height: Varies (6-240cm)

  • Didn’t ruin Laloyd’s life because he wasn't even there

  • Casually the son of god 

  • Is an undead human, snake, oni, dragon thing

  • The only character with the power to wield all 4 golden weapons

  • Was bitten by a snake that was bitten by a spider 

  • Was resurrected by a biker gang/cult


Intelligence / Experience / Skill

Zurg

Zurg is a brilliant engineer, he has created plenty of robots and other tech. He has hatched a great many evil schemes. He’s enslaved entire planets, corrupted the Uni-Mind, and matched Buzz are great many times in battle and CQC. Zurg has created a very effective strategy of throwing his summons and such at his enemies in an attempt to wear them down, and play defence, attacking with his gadgets from afar.


Garmadon

Garmadon is incredibly skilled, being thousands of years old he was a crucial warrior in the Serpentine Wars, he has commanded 4 to 5 separate armies, and is considered to be the best villain Ninjago has ever seen. He has defeated nearly every notable character in the entire verse, ranging from his victory over a Two-Moon Tea-amped Mogra who at a time had a 100,000x power advantage, to the time he defeated 7  ninjas at once while depowered (The main 6 +PIXEL) to the time he fought an enormous bear, defeating the ancient beast without a single attack using The Art of the Silent Fist. The Art of the Silent Fist allows him to defeat enemies as powerful as Golden Master Lloyd. 

Equipment / Weapons

Zurg

Ion Blaster

Zurg’s signature weapon is his Ion Blaster, which shoots energy projectiles at a high rate and is capable of completely disintegrating people


Zurgbots/Army

Zurg commands enormous legions, his Zurgbots are armed with powerful canons and explode in a shockwave upon death. He has robotic “Hornets”,  which just have blasters for hands and are relatively stupid.


Zurg’s Dreadnaught 

Zurg’s forces are housed on an enormous ship, durable enough to withstand black holes 


Uni Mind

Zurg corrupted the Uni-Mind, the Uni-Mind is a mystical orb that mind effectively merges all its targets into a hive mind, Zurg has very little experience with it and it is unclear if it does more than corrupt one to evil.


Misc

Zurg possesses a variety of minor tech like a floating throne that can generate shields, and various minor firearms


Garmadon

Normal Weapons

Garmadon has wielded a variety of weapons, swords, staves, spears etc. and even daggers composed of pure destructive energy.


Mega Weapon/Golden Weapons

"Long before time had a name, Ninjago was created by the First Spinjitzu Master, using the Four Weapons of Spinjitzu. The Scythe of Quakes, the Nunchucks of Lightning, the Shurikens of Ice and the Sword of Fire. Weapons so powerful, no one can handle all of their power at once!”

Garmadon can handle these weapons, allowing him to harness the elements with great effect. He later combined them all into The Mega weapon, which can grant him a wish once a day, with the rule that he cannot destroy with said wish. Touching the Mega Weapon while not being able to withstand it erases the toucher.


Two Moon Tea

This Tea not only boosts one’s power tenfold but also seemingly heals all damage and enhances the drinkers' abilities. However too much can cause the user to overdose and explode.


Powers / Abilities

Zurg

Laser Eyes

Zurg possesses a laser/heat vision capable of melting through rifles 


Flight

Zurg can fly with his rocket boots, hidden beneath his cape


Misc

Zurg can create a small ball of electricity 


Garmadon


Spinjitzu

Garmadon can jump up, kick back, whip around, and spin. Spinjitzu is highly effective against swarms of enemies as well as on defence.


Element of Destruction

As the master of destruction, Garmadon gets basically every ability anyone could want. Read that link for an in-depth look but Garadon can Fire destructive blasts, rip people apart with tekenisis, create energy barriers, and literally just delete stuff, with full-on existence easure as his primary ability Because why not. He can use Umbrakinesis which the user to create cloudy tentacles of darkness.  The Oni used this to petrify the citizens of Ninjago. It is shown to have other uses as if the victim manages to resist petrification, their energy will slowly deplete and they will begin to weaken. They will also have a hard time breathing, even if they are part-Oni. Upon defeating an enemy they will lose their power and slowly die if they haven’t already.


Stone Colossus 

He can create and control a skyscraper-sized stone colossus capable of tearing through cities and easily crushing the Ninja and other elemental masters


Physiology

Garmadon is a little bit of everything, his bite from the great devourer gave him his signature 4 arms and the strength to resist the power of the weapons, and the elements it harnesses. With his Oni heritage, he can resist the effects of Umbrakinesis, is unaffected by any attempts to predict or change his future or fate as well as heal from being scorched and partially melted by the firstborn. As part of his nature, he grows far stronger the more he battles (reaching ranges of 100,000x in a single fight) over time he also has shown an ability to overcome debuffs such as a loss of power or even his loss of morals.

Scaling


Zurg

AP and Durability

Zurg obviously scales to Buzz who tanked this asteroid, this requires a force of over 200 gigatons of TNT Zurg can also scale to the Buzz Lightyear: Star Command villain Gravintina, who can make Sunquakes, Her gravity powers are capable of ripping chunks from a star and launching them at high speeds, which would require a force of roughly 11.3 Ronnatonnes of TNT.


Speed

Zurg scales to a large variety of laser dodging feats which are plentiful when Buzz’s main weapon is a laser. Buzz has also shown an ability to avoid the beams of the Uni Mind which can travel between planets.

Garmadon

AP and Durability

Even early in the show, Garmadon can withstand hits from the Scythe of Quakes which has raised continents. He also possesses the Mega Weapon and can withstand its power, the Mega Weapon is the sum of the parts that created Ninjago and when it was destroyed it created a Star. He fought Mogra after he had drank 5 cups of New Moon tea, each of which boosts power tenfold, equalling a 100,000x boost in power. Garmadon is also stated to be the only thing that can fight back against the entire Oni Army, which can destroy all the realms


Speed

Garmadon scales to a variety of laser dodging feats such as this one which comes in 1.1 the speed of light. He also has the multiplier from his Mogra Fight, which means he is far, far faster than the original feat (During the fight it was made fairly clear they were moving faster as power increased, so the boost should apply to speed). Garmadon can also scale to the Golden Weapons, which when they destroyed the Mega weapon and created a star, were launched lightyears away in only a fraction of a second, the multiplier would likely apply to this as well


Summary

Zurg

Advantages

  • The Uni-Mind could potentially incapacitate Garmadon for a time.

  • Better Tech

  • Has the Numbers


Disadvantages

  • Completely overwhelmed by Garmadon’s power and ability

  • Slower

  • No long-term benefit from the Uni-Mind


Garmadon

Advantages

  • Holy fuck that power gap

  • Faster

  • Element of Destruction can just annihilate Zurg and his army

  • Regeneration outdoes every tool in Zurg’s kit

  • Pretty hard to make Garmadon more evil.


Disadvantages

  • Outnumbered

Verdict

This is clear cut, even within the early seasons of Ninjago, Garmadon is withstanding power capable of creating an entire realm, sure chucking star chunks is impressive but those are incomprehensible gaps in power. Speed is closer, both the Uni-Mind and Mega Weapon are travelling between celestial bodies at extreme speeds, but the Mega Weapon did it in a fraction of a second while the Uni-Mind can in an unspecified amount of time, and with the 100,000x multiplier is unrealistic to assume that Zurg is faster. While Zurg has better and more technology, Garmadon has the Mega Weapon which gives him access to basically anything ever. Zurgs large army could pose a challenge had it not been for the Colossus Garmadon can create, which has had no problem single-handedly conquering a city and crushing a resistance. The element of Destruction lets Garmadon end the fight in an instant by just tearing him apart telekinetically, petrifying him, or fully deleting him altogether. Even if the Uni-Mind could completely control Garmadon he’d have no way to capitalise off of it before Garmadon grows past it. Zurg lacks any way to put Montgomery down and is completely outmanned on all fronts.

It (mini)figures that Zurg couldn’t toy around with Ninjago’s greatest Villain.


The Winner Is Garmadon

I've played many roles. Worn many masks. Father. Husband. Brother. Teacher. But only one was summoned back... Destroyer!”


The VSBA: Reaper VS Noob Saibot

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